When I use the md2 format there is no problem with animation of my bot, but when I try to use my own model - in 3ds i have some problem. It simply doesn't move. I did it this way - I modeled it in 3dsmax and then using auto timeline animated it by editing mesh. How to import such model to my program in such a way it moves ??
This is correct , Irrlitch only supports bone animation so you cannot use the biped animation of max , rather use a bone animation and than use any exporter (i would suggest Panda for DirectX) to convert the max file to .X file format and Irrlitch will read the details automatically.
So I simply have to make bones for my model ?? But as far as I'm concerned I have to use the timeline to animate model with bones either. I don't know any other way. Will it work ?? Model attached to bone-reactors animated in timeline ??