exporting directx models with armatures in blender
Posted: Sun Sep 11, 2005 12:47 am
I'm using the Directx8 mod1.3.2 I found on these forums, and I can export models fine with it, but if the model has armature in it, meshview crashes when I try to load it.
I did some searching around, and read in different places about things I should try:
-set all origins to 0,0,0 and the same rotation
-make sure bone and material names have no "." in them
I did that, and i still get the same problem. Is there anything else in particular I need to do or not do to export it properly with an armature and animations?
I did some searching around, and read in different places about things I should try:
-set all origins to 0,0,0 and the same rotation
-make sure bone and material names have no "." in them
I did that, and i still get the same problem. Is there anything else in particular I need to do or not do to export it properly with an armature and animations?