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short question animated mesh normal mapping

Posted: Fri Sep 16, 2005 8:35 pm
by Hobi
Hi, short question:
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?

Posted: Sat Sep 17, 2005 8:46 pm
by needforhint
as animated meshes don't use to be mapped by homogenic material, you can't map it the way that you call setMaterialTexture(), it will not load with the right texture coordinates on your mesh..sooo... I work on I format that will take the coordinates and set your unwrapped textures(sure there will be 2) as you expect by the irrlicht setMaterialTexture() function, so the animated mesh will be in it's all beaty with irrlicht capabilities .... I hope to be done soon :wink:

Posted: Sun Sep 18, 2005 6:54 am
by Guest

Posted: Sun Sep 18, 2005 8:06 pm
by Hobi
thank you for your answers. 8)