Lightmaps / vertex type: EVT_2TCOORDS
Posted: Mon Sep 19, 2005 6:16 pm
Is it correct, that in order to use lightmaps (video::EMT_LIGHTMAP...) I _need_ a mesh with two sets of UV-coordinates ?
Or is it possible to tell Irrlicht to use the first set of UV-coordinates for the second texture too?
I have problems to load such a mesh with two UV-coordinate sets with Irrlicht. I created one with Ultimate Unwrap3D (UU3D) and saved it as *.x-file, but after loading... I tested the vertex type and got EVT_STANDARD, not the desired EVT_2TCOORDS.
Which one of Irrlicht's mesh loaders is able to load and preserve _two_ UV-sets ?
Or is it possible to tell Irrlicht to use the first set of UV-coordinates for the second texture too?
I have problems to load such a mesh with two UV-coordinate sets with Irrlicht. I created one with Ultimate Unwrap3D (UU3D) and saved it as *.x-file, but after loading
Code: Select all
smgr->getMesh (<my_mesh_file>.x");
Which one of Irrlicht's mesh loaders is able to load and preserve _two_ UV-sets ?