Disable texture pooling for some textures?
Posted: Fri Sep 23, 2005 8:58 am
As far as I know, getTexture() load a texture only then, when it is not already loaded.
Is it also possible to load a texture two times (or more often), by disabling the texture pooling of the IVideoDriver?
In my special case, I want to use different 2d images for my GUI. I want to delete them, as soon as the corresponding GUI object is destroyed. removeTexture() is not a solution, because I need multiple "instances" of the texture, because they are modified independently...
Any ideas? Thanks.
Is it also possible to load a texture two times (or more often), by disabling the texture pooling of the IVideoDriver?
In my special case, I want to use different 2d images for my GUI. I want to delete them, as soon as the corresponding GUI object is destroyed. removeTexture() is not a solution, because I need multiple "instances" of the texture, because they are modified independently...
Any ideas? Thanks.