Checkin if a scenenode exists
Posted: Fri Sep 23, 2005 10:43 pm
hi when i have the code
node->remove()
in my game when i check to see if it has no life but the problem is it checks it every loop so it tries to remove it more than once but it doesnt exists once its been destroyed and crashs the game, plz can any1 help
node->remove()
in my game when i check to see if it has no life but the problem is it checks it every loop so it tries to remove it more than once but it doesnt exists once its been destroyed and crashs the game, plz can any1 help