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Method for getting sceneNode when colliding

Posted: Sun Sep 25, 2005 8:44 pm
by Wrecker
First time I'm posting here.

I'm building a game which should end up being a bank robbery. I'm using (of course) the irrlicht engine. I'm wondering (mainly for collisions). Is there a method something like this:

collidedscenenode = currentSceneNode.checkcollision();

or

collidedsceneNode = smgr.checkcollision(currentscenNode);

I guess the code above is nonexistent, but I'm searching for something like this. it has mainly todo with the AI we are about to implement.

What is want is that when there is a node colliding with another I'm able to retrieve the node which is colliding the currentnode.

Posted: Mon Sep 26, 2005 6:16 pm
by Wrecker
Anyone?

I had another problem today. I was tetsing our game and when 2 boundingboxes collide the game crashes. Is this done within the videocard? Ik don't have the problem at my dev machine.

Posted: Mon Oct 10, 2005 10:37 am
by r3i
Use MetaTriangleSelector ;)
Find multiple collisions thread of etCaptor