tutorial about exporting from 3ds max
Posted: Mon Sep 26, 2005 11:29 am
Dear friends.
I know this maybe a very elementary question and maybe answered before
but I could not find where.
I have no experience on graphic designing, So I dont know how to
export from 3ds max to a format which can be used in Irrlicht,
I tried using my3d exporter , but I dont know what to do with
tga files and textures.
Can anyone help me or refer me to a tutorial which can help me?
I have some questions in mind too :
If there are 2 objects for example one cube and one sphere and
I attach two different textures to these objects, how can I tell Irrlicht to
attach one texture to sphere and the other to the cube?
In .pk3 files it is really easy because the bsp file contains all the data,
but how about my3d files or other formats?
I know this maybe a very elementary question and maybe answered before
but I could not find where.
I have no experience on graphic designing, So I dont know how to
export from 3ds max to a format which can be used in Irrlicht,
I tried using my3d exporter , but I dont know what to do with
tga files and textures.
Can anyone help me or refer me to a tutorial which can help me?
I have some questions in mind too :
If there are 2 objects for example one cube and one sphere and
I attach two different textures to these objects, how can I tell Irrlicht to
attach one texture to sphere and the other to the cube?
In .pk3 files it is really easy because the bsp file contains all the data,
but how about my3d files or other formats?