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Preferred language for future projects?

Posted: Tue Sep 27, 2005 7:02 am
by littledragon
This is not a flame. Just like to know what you would like to use in future for your main language.

:roll:

C++ Scripts: LUA, AngelScript, Tcl, ...
C# Scripts: C#, VB, Boo?, ...
VB Scripts: VB, ...

Posted: Tue Sep 27, 2005 8:46 am
by Foole
I don't understand that bit at the bottom of your message about scripts. What is it meant to mean?

Posted: Tue Sep 27, 2005 9:05 am
by littledragon
Main language / Script language (not very important)

Posted: Tue Sep 27, 2005 2:23 pm
by bakkdoor
he means scriptlanguages that have a similar syntax, for example lua (or php, if you know that better) is close to c++

Posted: Tue Sep 27, 2005 3:44 pm
by cpprules
This is funny, you know who is the apsolute winner.

Posted: Tue Sep 27, 2005 6:01 pm
by littledragon
cpprules wrote:This is funny, you know who is the apsolute winner.
Yes I know who is the winner, but C# has a lot of very nice future. Why not make our life easier and happyer?

don't forget http://www.mono-project.com

Posted: Tue Sep 27, 2005 6:14 pm
by Spintz
The .NET languages are a higher level than C/C++. For that reason, they are a little slower and you don't have as much control with certain things.

C/C++ is extremely fast, and for me, easier or just as easy to use and get things done. Also, you have easy access to assembler level coding if you really need speed!

Posted: Tue Sep 27, 2005 6:34 pm
by Deis
I have to go with C#. Even though I like using VB.Net right now for the rapid development, I am merely using this time to get my feet wet with making games. I enjoy C# alot more, and the new things that are coming out with the new revisions of C# and not to mention the omega revision. I can't pass it up.

Posted: Tue Sep 27, 2005 6:40 pm
by littledragon
This is not a flame. Every language has it's best points and worst. Just like to know what is your language of choice for your next project in a year or 2.

be open mine!

Posted: Tue Sep 27, 2005 6:48 pm
by Joe_Oliveri
I have been using C# and so far everything is all good!