I need help with alot of stuffs! please help!
Posted: Thu Sep 29, 2005 4:43 pm
Have anyone made a good example for beginners?
Like importing fun stffs like a physic engine, with ragdoll simulations and other cool effects?
Irrlicht is totally new for me, but i know C++ and game programming.
But not with Irrlicht and a physic engine... What engine is best? (Im using Dev-C++ , and i have heard that Newton doesn't work very good in Dev-C++)
I want a good way to learn Irrlicht (an intressting way) I know that the proffesionals knows where I should start.
I am trying to make a game that will be as realistic and fun as it can be. I think the more realistic a game is the more fun, and the more cool effects it can add to the gameplay (like a good physicengine, so you can grab anything and trow anything)
So a teacher whould be awesome, but thats too much.. But can someone please tell me where to start on this path in Irrlicht?
Like importing fun stffs like a physic engine, with ragdoll simulations and other cool effects?
Irrlicht is totally new for me, but i know C++ and game programming.
But not with Irrlicht and a physic engine... What engine is best? (Im using Dev-C++ , and i have heard that Newton doesn't work very good in Dev-C++)
I want a good way to learn Irrlicht (an intressting way) I know that the proffesionals knows where I should start.
I am trying to make a game that will be as realistic and fun as it can be. I think the more realistic a game is the more fun, and the more cool effects it can add to the gameplay (like a good physicengine, so you can grab anything and trow anything)
So a teacher whould be awesome, but thats too much.. But can someone please tell me where to start on this path in Irrlicht?