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Parralax mapping on an object in a .my3d file

Posted: Fri Sep 30, 2005 11:50 am
by eviral
Is there a way to add parralax (or bump) mapping to one object (walls for exemple) in a my3d world scene ?

In my my3d file i have several rooms with ground, walls, doors, stairs and i would like to add parralax mapping to my walls...

Is it possible ???

Thanks

Eviral

Posted: Fri Sep 30, 2005 1:04 pm
by The_Irrlicht_noob
Are you using milkshape? I exported a model from Milkshape to a .X file and it sorta worked... But it looked buggy... Or i don't know.. Try to make it to a .x file... But if that doesn't works, then i cant help (look at my name) :lol:

Posted: Fri Sep 30, 2005 1:31 pm
by afecelis
My3d texturing info is not compatible with Irrlicht's parallax mapping. You can get parallax mapping with other 3d formats like 3ds or .x

Posted: Fri Sep 30, 2005 2:23 pm
by omaremad
i just finished making a fake bumpmapping shader that works on bsps
and any irrlicht format that loads multiple textures

come and see it and tell if this is what u need

http://irrlicht.sourceforge.net/phpBB2/ ... 2682#52682

btw aFcelis do u know how to add textures to octfiles using blender?

May be...

Posted: Fri Sep 30, 2005 3:33 pm
by eviral
May be...

Where can i download it ????

All your links are broken !

Thanks

Eviral

Posted: Tue Oct 04, 2005 1:02 pm
by afecelis
Nice shaders as usual Omaremad! :wink:

Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.

I found this tut that might come in handy:
http://www.gamedev.net/reference/articl ... le2255.asp

let me know if it helped or if you find any similar links. :wink:

Posted: Wed Oct 05, 2005 2:43 pm
by finger007
Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.
Hi afecelis!
Make sure you create a new material for each texture you apply to faces as uv. With this method and jox's .x-exporter I had success exporting all materials and having them show up in irrlicht. Maybe this works for you too.