Curved Surfaces
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Curved Surfaces
I saw a post Niko on the Irrlicht news and I was wondering... how does this work?
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they are called 'beizer patches'
basically its a special geometry, though im not sure if its the same as an 'entity', it does require special code to handle though.
Basically (if you're familiar with Beizer Curves) there are some control points (which is what is actually stored in the .BSP file) from which you can estimate where a curved surface would go. You can create a more or less detailed curve depending on how many iterations you want to go over it with. This is generated at run-time during .BSP file loading.
basically its a special geometry, though im not sure if its the same as an 'entity', it does require special code to handle though.
Basically (if you're familiar with Beizer Curves) there are some control points (which is what is actually stored in the .BSP file) from which you can estimate where a curved surface would go. You can create a more or less detailed curve depending on how many iterations you want to go over it with. This is generated at run-time during .BSP file loading.
a screen cap is worth 0x100000 DWORDS
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- Posts: 21
- Joined: Tue Nov 18, 2003 5:21 am
- Location: Longview, Washington