I have a problem.
Posted: Sun Oct 02, 2005 1:40 am
space gui;
#pragma comment(lib, "Irrlicht.lib")
int _tmain()
{
IrrlichtDevice *device =
createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384), 16,
false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();ISceneManager* smgr = device->getSceneManager();IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software engine!", rect<int>(10,10,200,22), true);
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node){ node->setMaterialFlag(EMF_LIGHTING, false); node->setFrameLoop(0, 310); node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run()){
driver->beginScene(true, true, SColor(0,200,200,200));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
)
[/code]
#pragma comment(lib, "Irrlicht.lib")
int _tmain()
{
IrrlichtDevice *device =
createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384), 16,
false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();ISceneManager* smgr = device->getSceneManager();IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software engine!", rect<int>(10,10,200,22), true);
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node){ node->setMaterialFlag(EMF_LIGHTING, false); node->setFrameLoop(0, 310); node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run()){
driver->beginScene(true, true, SColor(0,200,200,200));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
)
[/code]