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intersecting polygons

Posted: Mon Jan 05, 2004 4:17 pm
by Chris
hi,

is there a way to avoid the artifacts on intersecting polygons (tris)?

is there an editor i can se to import obj/vrml files and then texture polygon
by polygon with serveral textures (256x256 etc.)? (Not Unrealed, GTKRadient or Woldcraft/Hammer)
I am asking that because i need a file format that allows using separate polygon selection to texture with diffrent tiles.

I can not export any format with correct uv's out of c4d .... just vrml2 is working well but that does not support texture selections.

cheers,
chris

Posted: Mon Jan 05, 2004 4:46 pm
by keless
im not sure it has it, because I ahvent used that much-- but its so advanced, I couldnt imagine it doesnt:

http://www.blender3d.com

Posted: Mon Jan 05, 2004 6:44 pm
by Chris
Thanks keless, blender don't come into my mind before.
I will take a look into.

cheers,
chris