My game "ROOBY THE ALKONOID KILLER" Check this out

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Serg Nechaeff
Posts: 162
Joined: Wed Nov 26, 2003 5:24 pm
Location: Europe

My game "ROOBY THE ALKONOID KILLER" Check this out

Post by Serg Nechaeff »

Hey, good people, check out my little game, actually just the test of my image, sprite and map classes. Using arrow keys kill as many Roobies as you can! The game features nice music and k00l sounds! :lol:

http://www.byxon.com/swrus/final.zip

700kb, zip archive,

Image
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
niko
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Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post by niko »

Funny, wow, lots of colors. :)
It crashed after I killed hundrets of robots. Are you planning to create a jump'n run game?
Serg Nechaeff
Posts: 162
Joined: Wed Nov 26, 2003 5:24 pm
Location: Europe

Post by Serg Nechaeff »

Yep! 2d arcade rules!

btw/ I will release sources, so somebody may find it useful, just i will have to clean up the code and add some interesting stuff. Irrlicht is a great tool for 2d game programming.
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

crashed on startup,

1024x768, 24bit color

switched to 16 bit color, and it works.


runs fairly fast on my non-3d card onboard video / 533Mhz.

are you going to release the source? also, when are you goign to add collision detection?

Also, could you explain a little about ByXon games? Its kind of interesting. For instance, I notice the Rocket Mania game which I first saw on PopCap.com-- did they outsource to ByXon or something?
a screen cap is worth 0x100000 DWORDS
Serg Nechaeff
Posts: 162
Joined: Wed Nov 26, 2003 5:24 pm
Location: Europe

Post by Serg Nechaeff »

1. Hum... in case the game starts in fullscreen there is no problem... but what about windowed applications? I guess the color-depth should be ignored by the irrlicht at startup? Is it the engine's weak point or do I have to make a kind of a dialog to choose the resolution from and then to start the application? :?:

2. I will release the sources pretty soon, just have to finish my old project (make some levels). Collision detection works sprite<->sprite<->map :) The easiest task to do, but only RECT vs RECT, no pixel-perfect stuff sorry... :cry:

3. Just an affiliate program selling other developers' games along with our stuff through the website... Dont know a lot about it though, this is my partner's job...
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Post by Boogle »

Irrlicht cannot draw in 24-bit. There was another post about this somewhere. Basically Niko said he would add a check to the engine, which I assume would inform the user they are in 24-bit colour and must switch to either 16 or 32 bit, if running in windowed mode.
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