i make several simple models in 3ds max and export into an x file.
Then I use DX Mesh Viewer to check it, and it's perfectly correctly viewed.
But when I load the x file in Irrlicht, the models are viewed but their positions are incorrect! they are all in the origin point!
can anyone tell what's the problem? irrlicht put all models in a x file to the origin point ?
Michael before posting try to search in the forum.
If we make many topics we create confusion!
.X format center the objects.
It's a property of the format: in fact you can only export one object in a file .x.
see ya!
"We work in the dark, we do what we can, we give what we have, Our doubt is our passion and our passion is our task. The rest: is art of Madness" (H.James)
r3i wrote:Michael before posting try to search in the forum.
If we make many topics we create confusion!
.X format center the objects.
It's a property of the format: in fact you can only export one object in a file .x.
see ya!
but, but why the DirectX Mesh Viewer can view all the models' position in a .x file correctly? Then I would think that there must be positions-data of models in .x file.
Bump. I also have the very same problem after conversion of a complex 3ds file including animations. I simply gave up cause it was just for my personal pleasure.