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Irrlicht Particle Editor

Posted: Tue Jan 06, 2004 7:32 pm
by DarkWood_Neo
I coded a Partikle Editor for the Irrlicht Engine.

You can download it here.

Its not finished, but I think it will be in a few days.
I will write a little Tutorial how to read the Particle Data and how to use the editor. if you are intrested in you can try it out now.

Posted: Tue Jan 06, 2004 7:53 pm
by Boogle
What's it do? Let you change a particle emmiter dynamically to try stuff out? Something else?

Posted: Tue Jan 06, 2004 7:58 pm
by Guest
I think its very difficult to create big Particle Effekt by typing in some values into the code. with the editor you can create effekts (with more than one emitter!) and edit them. and you can see the result in a window.

if you create a effect you can save it and load into the engine (with a class that i will include in version 1.0).

I'll post some pictures to show what is able to do with the editor.[/img]

Posted: Tue Jan 06, 2004 8:51 pm
by DarkWood_Neo
here are the pics:

Image
Image
Image

Posted: Tue Jan 06, 2004 9:01 pm
by DarkWhoppy
Whoa! Thanks for this, I was planning on coding one to use with my Galactic Racer game but this'll do greatly :D (with an editor it'll shorten the time of me messing with particle effects)

Posted: Wed Jan 07, 2004 11:24 am
by niko
wow, very cool!

Posted: Wed Jan 07, 2004 3:20 pm
by FleshCrawler
thats pretty cool :D only problem i got here, it crashes. but that can be my computer ;)

Posted: Wed Jan 07, 2004 3:31 pm
by Robomaniac
hm, i can't seem to get it to run. When i run the program after install, i get a message box saying something about it being illegal to distribute w/ micro vis c++ into edition. And then the program loads and crashes.

Thanks in advance

--The Robomaniac

Posted: Wed Jan 07, 2004 4:20 pm
by Serg Nechaeff
great, but how does it work? :lol:

Posted: Wed Jan 07, 2004 5:26 pm
by DarkWood_Neo
i try to fix the problem. on my second pc it crashes, too.

Posted: Wed Jan 07, 2004 5:41 pm
by Boogle
How do you load cube.3ds, or do you? If you do, do you use relative path names, or did you specify the full directory location?

Posted: Wed Jan 07, 2004 5:57 pm
by DarkWood_Neo
the cubic.3ds path is relative.

i think the problem is fixed. i updated the download. please try it out.

Posted: Wed Jan 07, 2004 6:19 pm
by Boogle
It is fixed!

However, it seems to hog all my system resources.. other Irrlicht programs don't seem to do this.. any idea why?

Posted: Wed Jan 07, 2004 6:21 pm
by DarkWood_Neo
ok i fixed some problems:

- shutdown bug
- memory-bug, now it should run with not all the memory of the ram :D

there are some bug:

- saving and loading
- gravity affector

I' ll release a newer version this evening, with some more features:

- loading
- saving
- compiling
- Fade Out Affektor
- Gravity Affektor

features planned:

- a timeline
- new special effects

Posted: Wed Jan 07, 2004 7:40 pm
by rt
very cool. keep up the good work! :)