I am looking at the example.net project, working in c# - Is there any way I can change the default movement keys from the Arrow keys to like "w"=forward, "a"=left, "d"=right, "x"=back or something similar?
I have seen a couple of c++ keyinput examples, but I can't get the c# equivalent.
Thanks!!!
Default Movement Keys
Have a look in the Irrlicht's help file for addCameraSceneNodeFPS
you can set a key and a alternative key for each moving direction...
you can set a key and a alternative key for each moving direction...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Thanks for the help. I have scoured the help system and the closest I have found is the addCameraSceneNodeFPS articles in the .NET help, but no examples or references to events and setting the camera's movement. Are there any c# samples/tutorials available that address this or other 'new to Irrlicht' issues?
Thanks Again!!!
Thanks Again!!!
in plain cpp it is
aso for the rest u wnat to remap
if its valid for -net ?? dont know..
Code: Select all
keyMap[0].Action = EKA_MOVE_FORWARD;
keyMap[0].KeyCode = KEY_KEY_W;
if its valid for -net ?? dont know..
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |