Meshes and Collision... for noobs
Posted: Thu Oct 13, 2005 8:56 am
I have just begun a serious attempt at building a project with Irrlicht, I have loaded a booleaned 3DS block mesh into a project, started building a wrapper class to automate some of Irrlicht's features etc. But I am wondering... Isn't there an easy way to simply set a mesh to "solid", so that the camera does not pass through it? Or do I need to create a collsion node and pass in the coordinates for every mesh I import? I am using c# - does anyone have a basic example of a mesh that has some collsion setup for it?
Thanks!!!
Thanks!!!