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How to use EMT_TRANSPARENT_ALPHA_CHANNEL correctly?

Posted: Fri Oct 14, 2005 1:18 pm
by MasterD
I've problems regarding the alpha channel of my texures.

I do not want a behaviour like EMT_TRANSPARENT_ALPHA_CHANNEL_REF
more like a nice 8bit Alpha Channel. And I don't get it to work!

I've tried several Image formats as well as creating a Mask instead of a real Alpha channel in my Image Program.

But it seems to me that Irrlicht only takes care of 7bit of my alpha mask. Since some parts which are at alpha value >127 (or maybe another value) are not rendered anymore.

I'm not sure about the values which are not rendered, but in my texture there is definitly a non - transparent pixel, which is not rendered by irrlicht.

Posted: Fri Oct 14, 2005 11:34 pm
by BlackNinjaGames
I have this problem also. But nobody answered me.

Posted: Sat Oct 15, 2005 9:00 pm
by puh
Maybe you guys just didn't try to search this forum first?
Or at least read whatsnew in Irrlicht 0.12?

http://irrlicht.sourceforge.net/phpBB2/ ... ency#52138