IrrWizard?
IrrWizard?
IrrWizard? is an Irrlicht game project creation wizard.
It creates Irrlicht game skeleton projects that implement singleton and state patterns, (both level and enemy states), primarily aimed at the newer hobbyist game programmer.
Windows only at the moment, a Linux version will follow.
The code it generates is basically a distilled and cleansed version of DungeonTech? and Urban Vendetta?
Find it here:
http://sourceforge.net/projects/irrwizard/
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Paul Rowland Apps
It creates Irrlicht game skeleton projects that implement singleton and state patterns, (both level and enemy states), primarily aimed at the newer hobbyist game programmer.
Windows only at the moment, a Linux version will follow.
The code it generates is basically a distilled and cleansed version of DungeonTech? and Urban Vendetta?
Find it here:
http://sourceforge.net/projects/irrwizard/
________
Paul Rowland Apps
Last edited by area51 on Sun Jun 03, 2012 9:07 pm, edited 2 times in total.
Veeeeery good thing for me. (Beeing a nonprogrammer) Congrats:)
Although it sais "Permission denied", I can run it without problems.
If I go to Compile Log to find out about the "Permission denied",
it sais:
C:\irrlicht-0.12.0\myProject2\Makefile.win:22: C:/irrlicht-0.12.0/include: Permission denied
(Using Dev-C++)
Although it sais "Permission denied", I can run it without problems.
If I go to Compile Log to find out about the "Permission denied",
it sais:
C:\irrlicht-0.12.0\myProject2\Makefile.win:22: C:/irrlicht-0.12.0/include: Permission denied
(Using Dev-C++)
Thanks for trying it out guys, much apreciated.
The Dev C++ 'permision denied' happens for me also, but as it still compiles and runs fine, I didn't worry too much about it.
I've tested the Visual Studio project out on my Express 2005 beta2 desktop at home, Express 2005 beta1 laptop and 2003 .NET at work, all work fine. (thats the limit to my testing btw)
I must have included something in the original project file that you havn't got, but isn't really needed.
A couple of questions Midnight, if you dont mind.
1.Are you using Visual Studio 6?
2.Did it copy the Irrlicht.dll into the project folder (wont cause link errors, but gives me a better idea at which stage it failed)
3.What is the link error, odbc32 or a spurious createDevice sort of message.
I will do some more Visual Studio project testing, or include a vc6 project file, which ever is the easiest.
The A* pathfinding bit I havn't included yet, but will follow shortly
Again thanks for the feedback.
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The Dev C++ 'permision denied' happens for me also, but as it still compiles and runs fine, I didn't worry too much about it.
I've tested the Visual Studio project out on my Express 2005 beta2 desktop at home, Express 2005 beta1 laptop and 2003 .NET at work, all work fine. (thats the limit to my testing btw)
I must have included something in the original project file that you havn't got, but isn't really needed.
A couple of questions Midnight, if you dont mind.
1.Are you using Visual Studio 6?
2.Did it copy the Irrlicht.dll into the project folder (wont cause link errors, but gives me a better idea at which stage it failed)
3.What is the link error, odbc32 or a spurious createDevice sort of message.
I will do some more Visual Studio project testing, or include a vc6 project file, which ever is the easiest.
The A* pathfinding bit I havn't included yet, but will follow shortly
Again thanks for the feedback.
________
Last edited by area51 on Sun Jun 03, 2012 9:07 pm, edited 2 times in total.
Uh yeah bro msvc6 is microsoft visual studio or rather visual c++ 6....
Yes it copied the dll and yes I tried to add it myself also...
the error was
Linking...
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/main.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
this old thing.
Yes it copied the dll and yes I tried to add it myself also...
the error was
Linking...
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/main.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
this old thing.
I indended the licence to be the same as Irrlicht, however as the generated code will merge with the game code it won't always be possible to tell them apart.
In reality it will be do whatever you want, if you find it usefull a credit would be nice, but if not then no worries sort of licence.
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In reality it will be do whatever you want, if you find it usefull a credit would be nice, but if not then no worries sort of licence.
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Last edited by area51 on Sun Jun 03, 2012 9:07 pm, edited 2 times in total.
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Thank you very much, what a great tool!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
This is a darn nice tool, I must say. I've always had a good deal of difficulty getting a decent framework started off for a game. I like.
One thing it appears to lack, though, is a GUI event handler to complement the keyboard and mouse event handlers. It's easily enough added, though, so it's no biggie.
One thing it appears to lack, though, is a GUI event handler to complement the keyboard and mouse event handlers. It's easily enough added, though, so it's no biggie.
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- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
In my mind I have plans on a monolithic scale for such a tool, however I know my limitations, the main one being time.
My plan is to try and keep it as light and tight as possible, with a minimal front end.
I will slowly add modifications based on suggestions from this thread (Guest & Unarekin), and general requests from the Beginners forum. (Weapons, Health bars, Enemies, shooting etc).
I think for the short term at least I will be forced to keep it as a Wizard, not an Editor or Application. (only for the fact I seem to have very little time at present).
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My plan is to try and keep it as light and tight as possible, with a minimal front end.
I will slowly add modifications based on suggestions from this thread (Guest & Unarekin), and general requests from the Beginners forum. (Weapons, Health bars, Enemies, shooting etc).
I think for the short term at least I will be forced to keep it as a Wizard, not an Editor or Application. (only for the fact I seem to have very little time at present).
________
Last edited by area51 on Sun Jun 03, 2012 9:08 pm, edited 2 times in total.