New .NET version

Irrlicht.Net is no longer developed or supported, Irrlicht.Net Cross Platform is a much more complete wrapper. Please ask your C# related questions on their forums first.
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teromt

New .NET version

Post by teromt »

Hello,

Are you planning to release new .NET version in near future?

BR

- Tero
niko
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Post by niko »

Sure, together with irrlicht 0.13. However, I cannot tell when this release will be done.
coder

good

Post by coder »

Hi!
I am looking forward to the new version of .Net,
A pure 3d engine of .net is the best choice for developers who use .net language [/i]
Guest

Post by Guest »

i think v.13 it's still going to be in a wrapper form, though
Thorben Linneweber

Post by Thorben Linneweber »

A pure 3d engine of .net is the best choice for developers who use .net language
Do you have ANY IDEA how complex it would be to convert the engine to .NET ?! I really think that there is no problem to have a c++ Core-Engine and a lightweight .NET wrapper...

If you are so interested in a pure .NET Version.. mhh... do it yourself... :!:
Guest

Post by Guest »

Do you have ANY IDEA how complex it would be to convert the engine to .NET ?!
As a sidebar if anyone is interested in the "port vs. wrapper" question:

The Axiom Engine http://realmforge.com/ is ported to C# based on the OGRE C++ sources and OGRE is certainly more complex at this point in time than Irrlicht is. No offense in any way intended to Irrlicht.

The is also a .NET wrapper for Ogre discussed at this wiki: http://www.ogre3d.org/wiki/index.php/OgreDotNet

Personally, I'm getting up to speed on C# and see it as the path to success for my naval simulation with Irrlicht. I'll hopefully be able to contribute something to the Irrlicht.NET effort in the future as well from my C# experiences.
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