I mean i have set the specularColor to 255,255,255,255 and the shininess to 255. But i cannot see any "plastic" effect.
Here is the code:
Code: Select all
->getMaterial(0).SpecularColor.set(255,255,255,255);
->getMaterial(0).Shininess = 255f;
The Renderer is OpenGl and the texture is a simple dark-red .bmp.