setting up my array of "objects"
Posted: Wed Oct 26, 2005 5:01 pm
I've been experimenting with Irrlicht for a while now, and am finally putting a prototype of a "3d world" much like a MMORPG 3d world.
At any given time there will be a number of "objects" as I call them in the world.
each object has a 3d model with a built in skin texture.
each object is able to be manipulated in a way so that it can be moved, rotated, etc, in other words animated.
Each object has a IMesh or IAnimatedMesh, now this is the part Im not sure about, and I've searched my heart out on these forums and could not find the answers I'm looking for.
1. are "IAnimatedMesh" meshes only of the type of file that contains animation data?
2. Can i animate regular "IMesh"es? I'm assuming "IMesh"es are usually derived from a mesh file that doesn't contain animation data.
3. Why can't I set up a triangle selector for regular "IMesh"es?
At any given time there will be a number of "objects" as I call them in the world.
each object has a 3d model with a built in skin texture.
each object is able to be manipulated in a way so that it can be moved, rotated, etc, in other words animated.
Each object has a IMesh or IAnimatedMesh, now this is the part Im not sure about, and I've searched my heart out on these forums and could not find the answers I'm looking for.
1. are "IAnimatedMesh" meshes only of the type of file that contains animation data?
2. Can i animate regular "IMesh"es? I'm assuming "IMesh"es are usually derived from a mesh file that doesn't contain animation data.
3. Why can't I set up a triangle selector for regular "IMesh"es?