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More than 8 light

Posted: Thu Oct 27, 2005 6:14 pm
by A Tout Le Monde
is there any easy way to get more than 8 lights in my game? Any ready shader which can i use easy?

Posted: Thu Oct 27, 2005 6:50 pm
by BlackNinjaGames
Why is it that everyone needs more than 8 lights?

Can someone give me a reason for more than 8 lights?

Posted: Thu Oct 27, 2005 8:27 pm
by A Tout Le Monde
i have town at night. in that post nuclear town are some burning barrels that light the town for poeple. Theese barrels are blinking like fireplace. There are also some event like player-night flare and other special fx (shooting) There can be more than 8 barrels on the screen. And what i do?

Posted: Thu Oct 27, 2005 10:13 pm
by Guest
More than 8 lights per scene are in the works, if not already in 0.12. More than 8 lights per model are more or less useless, but multipass rendering can archieve this.

Posted: Thu Oct 27, 2005 11:10 pm
by Guest
you could write a function which turns off the lights in a loop if there are more than 8 ones on the screen at once. something like a lightmanager.

Posted: Fri Oct 28, 2005 3:19 pm
by etcaptor
Niko said that he made support for more than 500 lights. Maybe this will be avaible in next version.