restarting the IrrLicht Device
Posted: Fri Jan 09, 2004 4:26 am
does destroying and then restarting the IrrLicht Device cause GUI items to be invalidated? what about Textures/Meshes?
I am thinking about adding to my ICE framework a screen to choose your device type/color depth/resolution. Im wondering if I have to make it only available as an initial state, or if I can restart the device at any time without worrying about invalidating the current state's loaded data. (especially since for GUI items, I use static pointers, and dont destroy them between states right now.. though I could change that if neccesary)
I am thinking about adding to my ICE framework a screen to choose your device type/color depth/resolution. Im wondering if I have to make it only available as an initial state, or if I can restart the device at any time without worrying about invalidating the current state's loaded data. (especially since for GUI items, I use static pointers, and dont destroy them between states right now.. though I could change that if neccesary)