Render to Texture Transparency?
Posted: Wed Nov 09, 2005 5:29 pm
First, RTT produces a texture that is right-side-up in DX but upside-down in OGL.
Second, I can't seem to make the rendered texture trasparent? I've asked in the advanced forum and know one seems to know how. This is an extremely important feature that could be used to create rotatable HUD maps. We need to be able to use the rendered texture as a 2D picture with a trasparent color.
Thanks
Second, I can't seem to make the rendered texture trasparent? I've asked in the advanced forum and know one seems to know how. This is an extremely important feature that could be used to create rotatable HUD maps. We need to be able to use the rendered texture as a 2D picture with a trasparent color.
Thanks