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Map/Model problem

Posted: Sun Nov 13, 2005 8:02 pm
by XYZ
I ve got a question:

i read the tutorial about loading quake3 maps and quake2 models, and i tried to load an md2 map/model but i can only see some parts of it, maybe 80% are invisible. can somebody help me?

Posted: Sun Nov 13, 2005 8:11 pm
by Guest
how big is the model scaled?

Posted: Sun Nov 13, 2005 8:13 pm
by Guest
i tested it verx smal and very big. it loaded it into the mesh-viewer and the map was smaller than the dwarf modell, but i scaled it bigger with the same result.

Posted: Sun Nov 13, 2005 8:15 pm
by Guest
wow GFXstyLER ich komm auch aus D, du knast mir auch auf deutsch antworten.

Posted: Sun Nov 13, 2005 8:23 pm
by Guest
cool, but i still prefer to talk english because thats the language everyone speaks/understands here :)

i dont know a solution, though. if the model is too big then i would suggest setting the camera cliprange higher, but that doesnt seem to be the problem.

could you post a screenshot? (if you dont know where to upload files: www.imageshack.us ;) )

Posted: Sun Nov 13, 2005 8:33 pm
by Versus
Image

It is untextured, but this map should be much bigger.

--

by the way, are you the same GFXstyLER like on the 3dgs a6 forum?

Posted: Sun Nov 13, 2005 9:16 pm
by Guest
yes i am, do i know you?

to your problem: im sorry, i dont know what could cause that.

Posted: Mon Nov 14, 2005 11:49 am
by Versus
i think you donĀ“t know me, but i remember your name from the forum. i also worked with 3dgs but... the old a6 problems, you know?!

maybe it is why i exported it from MED of the a6 engine but the caligari editors .x files are incomplete, too. do i use the wrong editor?

Posted: Tue Nov 15, 2005 12:18 pm
by bearSoft
it looks like the normals are inverted
-What is the model supose to be?

Posted: Tue Nov 15, 2005 12:25 pm
by Guest
the editor shows the map complete, only irrlicht shows it like that.

it should be a map.