Yeeeaeeeeeeeeeeeh
That will superocks!
Asyntopic filtering will be available for directX too ?
vertex buffer objects for static meshes will be included?
http://irrlicht.sourceforge.net/phpBB2/ ... 76&start=0
will be for directX too ?
One more small questions. What do you think 1.13 will be released this year ?
And maybe you will add some modification from irrlicht spintz particles etc ...
and the posibility to rotate/resize the sky box too
i think this is the code
Code: Select all
//! renders the node.
void CSkyBoxSceneNode::render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
if (!camera || !driver)
return;
//core::matrix4 mat;
core::matrix4 mat = AbsoluteTransformation;
mat.setTranslation(camera->getAbsolutePosition());
driver->setTransform(video::ETS_WORLD, mat);
for (s32 i=0; i<6; ++i)
{
driver->setMaterial(Material[i]);
driver->drawIndexedTriangleList(&Vertices[i*4], 4, Indices, 2);
}
}
//not sure ... (if is different from the original this mus be it ...)
... maybe the patch system ...
And an other question: in irrXml do you make now verifications if you can open the xml file, write to it ? Because trying to open the file on the network and write to it is crushing the program ..