Camera LookAt Vector

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eXodus
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Joined: Tue Jan 04, 2005 10:07 am
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Camera LookAt Vector

Post by eXodus »

I do not have access to a compiler right now (at job), so I can't answer a question on my own.

I have a camera located at v(0,0,0). Under a perspective projection, what would be the difference between setting the lookat vector to v(0,0,1) instead of v(0,0,100)? What if the projection was isometric/orthogonal?

Thanks.
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