Newbie texturing help
Posted: Wed Nov 16, 2005 3:20 am
Here's how my ship looks in Wings3d, with materials:
I'd like it to look that way in my game, but a search of the forum led me to the disappointing discovery that Irrlicht will not load colors from my .3ds model, and I have to use UV texturing instead. So I tried that...here's the awful result:
That's just pathetic. I know there's a better way--please show me the light. With one texture for the whole ship, I just can't make each individual part have its own color with a sharp boundary, like I want. Can I have different textures for different parts of my model? That's basically what I was trying to accomplish by using materials (which don't make it into Irrlicht).
Thanks!
I'd like it to look that way in my game, but a search of the forum led me to the disappointing discovery that Irrlicht will not load colors from my .3ds model, and I have to use UV texturing instead. So I tried that...here's the awful result:
That's just pathetic. I know there's a better way--please show me the light. With one texture for the whole ship, I just can't make each individual part have its own color with a sharp boundary, like I want. Can I have different textures for different parts of my model? That's basically what I was trying to accomplish by using materials (which don't make it into Irrlicht).
Thanks!