Creating a water plane
Posted: Thu Nov 17, 2005 5:38 am
I see that some guys here are a bit feisty in this forum regarding ‘dumb’ questions… but is that not the way we learn? And a am at the ‘BEGINNER‘S HELP FORUM!
I’m a programmer, new to 3D game development…Not new to using 3D engines though. I love the fact that I can use Irrlicht with my language of choice. Other engines have scripting languages etc. Don’t like that at all!
Now…to get to my question: I’d like to create a water plane…Some engines have a mesh object called plane, and you can texture it and even set transparency. I’d like to create a water plane, set it slightly transparent and then move it up and down slowly…I’ve done this before and as you might know, works well for very basic oceans.
The waterplanenode is a bit overhead…and if you make it too big, it slows everything down. I did some reading on plane3D.. Not sure what it is used for in Irrlicht. The help documents the code, so examples would have been better. So, if someone could guide me in the right direction I would appreciate it!!
Thanks
I’m a programmer, new to 3D game development…Not new to using 3D engines though. I love the fact that I can use Irrlicht with my language of choice. Other engines have scripting languages etc. Don’t like that at all!
Now…to get to my question: I’d like to create a water plane…Some engines have a mesh object called plane, and you can texture it and even set transparency. I’d like to create a water plane, set it slightly transparent and then move it up and down slowly…I’ve done this before and as you might know, works well for very basic oceans.
The waterplanenode is a bit overhead…and if you make it too big, it slows everything down. I did some reading on plane3D.. Not sure what it is used for in Irrlicht. The help documents the code, so examples would have been better. So, if someone could guide me in the right direction I would appreciate it!!
Thanks