Win Dev
Posted: Wed Nov 23, 2005 9:21 pm
This doesn't has to do anything with Irrlicht.
This is all about Win SDK and GDI, so if anyone has an idea help!
I'm doing double buffering with Windows. And everything works fine, i copy one DC to another. Everything is rendered except child windows.
I declare the Child Window before the main loop wirh CreateWindowEx(); But when i run & compile my child window flickers and dissapears. I think it's cause of the double buffering. I don't know what to do.
I gues i need to do something with WM_PAINT in Callback, But what and how.
I need to make that child window constantly visible!
This is all about Win SDK and GDI, so if anyone has an idea help!
I'm doing double buffering with Windows. And everything works fine, i copy one DC to another. Everything is rendered except child windows.
I declare the Child Window before the main loop wirh CreateWindowEx(); But when i run & compile my child window flickers and dissapears. I think it's cause of the double buffering. I don't know what to do.
I gues i need to do something with WM_PAINT in Callback, But what and how.
I need to make that child window constantly visible!