Hello there,
I am new to Irrlicht but I have used SDL/OpenGL for amateur game programming purposes in the past.
Is Irrlicht 3d engine lite enough for a fast 3d first person game?
Which are its biggest bottlenecks?
I know that modern gfx hardware invites programmers to push everything to the limits...but if somebody (like me at the moment) wants to use just a part of that huge functionalities, how can he get it?
Is there something already available? I have given a look to the ICE framework and to IrrlichtRPG , they are great, but I think that a light version of Irrlicht is not available at the moment.
Do you have any advices?
Perhaps I'll make an Irrlicht LITE framework...
Thank you
Planning a fist person game: is IrrLicht *lite* enough?
Planning a fist person game: is IrrLicht *lite* enough?
.:: Regolare non pensare, per pensare regolare ::.
Irrlicht is certainly 'lite' enough for your needs, and IMHO, one of it's main strong points. (Lean and clean without skimping on essential functionality).
You could have a look at this framework that uses Irrlicht also:
http://www.gameputty.com/IrrWizard/
________
Ferrari 250 Gto History
You could have a look at this framework that uses Irrlicht also:
http://www.gameputty.com/IrrWizard/
________
Ferrari 250 Gto History
Last edited by area51 on Tue Feb 22, 2011 1:16 pm, edited 1 time in total.
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i'll define it for you. "lite" means stripped of nagging or unessential functions. best example: kazzaa lite. the entire 2 years it was free, it rocked the world. but when it went legit and asked for your money or your adspace, it stopped being "lite"
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When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.