{"id":737,"date":"2011-01-19T04:41:07","date_gmt":"2011-01-19T04:41:07","guid":{"rendered":"http:\/\/test.bitplane.net\/"},"modified":"2011-01-19T04:41:07","modified_gmt":"2011-01-19T04:41:07","slug":"dev","status":"publish","type":"page","link":"https:\/\/irrlicht.sourceforge.io\/?page_id=737","title":{"rendered":"Developer screenshots archive"},"content":{"rendered":"<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Indoor Rendering<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/056.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s056.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/064.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s064.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/055.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s055.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/023l.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/023s.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/061.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s061.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/025.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s025.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">Indoor renderering can use lightmaps and curved surfaces, in addition, there is a collision and response system built into Irrlicht.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Particle Systems<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/041.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s041.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/024l.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/024s.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/042.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s042.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">The particle system has multiple built in affectors and emitters but can be customized completely.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Terrain Rendering<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/058.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s058.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/057.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s057.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/022l.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/022s.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/071.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s071.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/077.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s077.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/052.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s052.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">The terrain renderer can render quite realistic terrains at decent frame rates.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Special Effects<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/073.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s073.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/069.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s069.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/059.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s059.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/066.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s066.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/033.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s033.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/076.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s076.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/075.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s075.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/007.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s007.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">Special effects using pixel\/vertex shaders, fog, transparencies, bump mapping, parallax mapping, sphere mapping etc. are no problem at all.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Character Animation<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/048.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s048.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/030.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s030.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/039.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s039.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/062.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s062.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/040.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s040.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/046.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s046.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/047.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s047.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/037.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s037.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/047.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s047.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">It is possible to play different types of character animations (skeletal, morph target), export them from 3d modeling packages and attach shadows to them. In addition, Irrlicht can diretly read and animate .x, .ms3d and .md2 files.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table cellspacing=\"0\">\n<tbody>\n<tr>\n<td colspan=\"3\">Additional Features<\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/010l.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/sotw\/010s.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/078.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s078.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/067.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s067.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/053.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s053.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/045.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s045.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/044.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s044.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/065.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/s065.jpg\" border=\"0\" alt=\"\" width=\"120\" height=\"80\" \/><\/a><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td colspan=\"3\">Additional features like a built-in GUI system, 2D drawing functionality, shader debugging support, 3D picking and platform independence is great help for developers.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Indoor Rendering Indoor renderering can use lightmaps and curved surfaces, in addition, there is a collision and response system built into Irrlicht. Particle Systems The particle system has multiple built in affectors and emitters but can be customized completely. Terrain Rendering The terrain renderer can render quite realistic terrains at decent frame rates. Special Effects [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"parent":151,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/pages\/737"}],"collection":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=737"}],"version-history":[{"count":2,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/pages\/737\/revisions"}],"predecessor-version":[{"id":1389,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/pages\/737\/revisions\/1389"}],"up":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/pages\/151"}],"wp:attachment":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}