{"id":1337,"date":"2015-02-22T15:38:50","date_gmt":"2015-02-22T15:38:50","guid":{"rendered":"http:\/\/irrlicht.sourceforge.net\/?p=1337"},"modified":"2017-01-13T01:27:13","modified_gmt":"2017-01-13T01:27:13","slug":"irr-rpg-builder-release-alpha-0-31","status":"publish","type":"post","link":"https:\/\/irrlicht.sourceforge.io\/?p=1337","title":{"rendered":"IRR RPG Builder release alpha 0.31"},"content":{"rendered":"<p><a href=\"https:\/\/irrrpgbuilder.sourceforge.net\/\">IrrRPG Builder<\/a> is a simple and powerful tool designed to help people new to programming and\/or players who want to create RPG games without advanced knowledge in programming languages.<br \/>\n<img decoding=\"async\" src=\"https:\/\/irrrpgbuilder.sourceforge.net\/images\/logo.png\" alt=\"\" \/><br \/>\n-Now available for Windows in a setup package!<br \/>\n-Basic projectile system implemented!<br \/>\n-Implemented a experimental shadow mapping system (XEffect) (Still need room for performance improvement, got around 30fps on Intel integrated now)<br \/>\n-Improved the configuration panel GUI and added more options!<br \/>\n-Default player controls can be set via the configuration panel!<br \/>\n-Default format for terrain tiles meshes save can be set via the configuration panel! The user as a format choice between .OBJ (Wavefront), .DAE (Collada) and .B3D (Blitz 3D)<br \/>\n-Default player title picture can be set from the configuration panel<br \/>\n-Default player project can be set from the configuration panel!<br \/>\nCheck the <a title=\"forum thread\" href=\"https:\/\/irrlicht.sourceforge.io\/forum\/viewtopic.php?f=6&amp;t=45926\">forum thread<\/a> for more info! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>IrrRPG Builder is a simple and powerful tool designed to help people new to programming and\/or players who want to create RPG games without advanced knowledge in programming languages. -Now available for Windows in a setup package! -Basic projectile system implemented! -Implemented a experimental shadow mapping system (XEffect) (Still need room for performance improvement, got [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"_links":{"self":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/1337"}],"collection":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1337"}],"version-history":[{"count":15,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/1337\/revisions"}],"predecessor-version":[{"id":1557,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/1337\/revisions\/1557"}],"wp:attachment":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}