{"id":400,"date":"2006-08-06T01:13:27","date_gmt":"2006-08-06T01:13:27","guid":{"rendered":"http:\/\/test.bitplane.net\/?p=400"},"modified":"2016-01-22T14:15:30","modified_gmt":"2016-01-22T14:15:30","slug":"irrlicht-1-1-released","status":"publish","type":"post","link":"https:\/\/irrlicht.sourceforge.io\/?p=400","title":{"rendered":"Irrlicht 1.1 released"},"content":{"rendered":"<p>We just released Irrlicht 1.1, together with\u00a0<a href=\"https:\/\/www.ambiera.com\/irredit\">irrEdit<\/a> 0.3. Some very nice new features can be found in there, here are some highlights:<\/p>\n<ul>\n<li>Scene graph (de)serialization, the possibility to save and load whole scenes including scene nodes, materials and animators to and from .irr files. Those files can also be edited by irrEdit, the\u00a0<a href=\"https:\/\/www.ambiera.com\/irredit\" target=\"_blank\">Irrlicht Editor<\/a>, which just has been released in a new version.<\/li>\n<li>OGRE .mesh file and .B3D import support<\/li>\n<li>Screenshot making<\/li>\n<li>Improved .3ds, .obj and .ms3d mesh importers<\/li>\n<li>New scene nodes: Spheres and SkyDomes<\/li>\n<li>Support for up to 4 textures as material parameters<\/li>\n<li>Cross .dll boundary container support<\/li>\n<li>Lots of bugfixes and other improvements<\/li>\n<\/ul>\n<p>For a complete list, please take a look at the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/changes.txt\">changes.txt<\/a> file. You can download the release from the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/downloads.html\" target=\"_blank\">download page<\/a>. The\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/development.html\">development page<\/a> and the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/tutorials.html\">tutorials<\/a> have been updated (there is also a new one) as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We just released Irrlicht 1.1, together with\u00a0irrEdit 0.3. Some very nice new features can be found in there, here are some highlights: Scene graph (de)serialization, the possibility to save and load whole scenes including scene nodes, materials and animators to and from .irr files. Those files can also be edited by irrEdit, the\u00a0Irrlicht Editor, which [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,9],"tags":[],"_links":{"self":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/400"}],"collection":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=400"}],"version-history":[{"count":2,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/400\/revisions"}],"predecessor-version":[{"id":1455,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/400\/revisions\/1455"}],"wp:attachment":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}