{"id":463,"date":"2005-05-26T02:18:09","date_gmt":"2005-05-26T02:18:09","guid":{"rendered":"http:\/\/test.bitplane.net\/?p=463"},"modified":"2016-01-22T14:15:31","modified_gmt":"2016-01-22T14:15:31","slug":"irrlicht-0-10-0-released","status":"publish","type":"post","link":"https:\/\/irrlicht.sourceforge.io\/?p=463","title":{"rendered":"Irrlicht 0.10.0 released!"},"content":{"rendered":"<p>I just uploaded\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/downloads.html\" target=\"_blank\">Irrlicht 0.10.0<\/a> to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are:<\/p>\n<ul>\n<li>Five new built-in materials. The most interesting new material type is parallax mapping (<a href=\"https:\/\/irrlicht.sourceforge.io\/images\/shots\/073.jpg\" target=\"_blank\">screenshot<\/a>) known from the Unreal3 demos. Implemented for the D3D8, D3D9 and OpenGL drivers. A demo in the SDK demonstrates this feature.<\/li>\n<li>RTT (Render To Texture) support.<\/li>\n<li><a href=\"https:\/\/www.collada.org\/\" target=\"_blank\"><\/a>Built in\u00a0<a href=\"https:\/\/www.delgine.com\/\" target=\"_blank\">DeleD<\/a> (.dmf) and\u00a0<a href=\"https:\/\/www.collada.org\/\" target=\"_blank\">COLLADA<\/a> (.xml, dae) mesh importers. The latter one is even able to load not only meshes but complete scenes with light and camera setup. This means that Irrlicht now is able to load\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/features.html#supportedformats\">12 different 3D mesh formats directly<\/a>.<\/li>\n<li>.PNG texture loading support.<\/li>\n<li>Specular highlights.<\/li>\n<li>The possibility to run Irrlicht inside an existing Win32 window\/widget.<\/li>\n<li>Highly extended<strong> <\/strong>Irrlicht.NET support: Added animators, font drawing, collision response, and triangle selectors.<\/li>\n<li>Two new tutorials. This means there are now 17 tutorials\/examples in total in the SDK.<\/li>\n<li>Software renderer with support for transparencies.<\/li>\n<li>Enhanced XML parser (<a href=\"https:\/\/xml.irrlicht3d.org\/\" target=\"_blank\">irrXML<\/a>).<\/li>\n<li>Lots of speed improvements and bug fixes.<\/li>\n<\/ul>\n<p>For a complete list, please see the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/changes.txt\">changes.txt<\/a> file. You can download Irrlicht 0.10.0 from the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/downloads.html\">download page<\/a>. Updated also the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/features.html\">features page<\/a>, the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/author.html\">author page<\/a>, the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/tutorials.html\">tutorials<\/a>, and the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/development.html\">development page<\/a>. And I also uploaded the new API documentation for\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/docu\/index.html\" target=\"_blank\">Irrlicht<\/a> and\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/docu.net\/index.html\" target=\"_blank\">Irrlicht.NET<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just uploaded\u00a0Irrlicht 0.10.0 to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are: Five new built-in materials. The most interesting new material type is parallax mapping (screenshot) known from the Unreal3 [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,9],"tags":[],"_links":{"self":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/463"}],"collection":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=463"}],"version-history":[{"count":2,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/463\/revisions"}],"predecessor-version":[{"id":1478,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/463\/revisions\/1478"}],"wp:attachment":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=463"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=463"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}