{"id":504,"date":"2004-08-30T02:38:04","date_gmt":"2004-08-30T02:38:04","guid":{"rendered":"http:\/\/test.bitplane.net\/?p=504"},"modified":"2016-01-22T14:15:32","modified_gmt":"2016-01-22T14:15:32","slug":"irrlicht-0-7-with-shader-support","status":"publish","type":"post","link":"https:\/\/irrlicht.sourceforge.io\/?p=504","title":{"rendered":"Irrlicht 0.7 with shader support"},"content":{"rendered":"<p>I just finished the first implementation of the new material system for the upcoming release of the Irrlicht engine. This change makes it possible to use D3D8 &amp; D3D9 vertex and pixel shaders and OpenGL vertex and fragment programs with the engine. In 0.7, only assembler will be supported, but I&#8217;ll add support for higher level languages like HLSL and GLSL later too. I added a screenshot of the first version which worked with all drivers into the\u00a0<a href=\"https:\/\/irrlicht.sourceforge.io\/screenshots.html\">screenshot section<\/a>, and made it shot of the month.<\/p>\n<p>The next steps for the new release are: Linux port, tutorial and documentation updates, testing, testing, testing.<\/p>\n<p>Another bigger news:<br \/>\nEve-corp was moved to\u00a0<a href=\"https:\/\/irrforge.org\/\" target=\"_blank\">IrrForge<\/a>. I changed the links on this webpage to the new page. Irrforge is the free project hosting service for Irrlicht based applications by John Goewer, aka saigumi.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just finished the first implementation of the new material system for the upcoming release of the Irrlicht engine. This change makes it possible to use D3D8 &amp; D3D9 vertex and pixel shaders and OpenGL vertex and fragment programs with the engine. In 0.7, only assembler will be supported, but I&#8217;ll add support for higher [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"_links":{"self":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/504"}],"collection":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=504"}],"version-history":[{"count":2,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/504\/revisions"}],"predecessor-version":[{"id":506,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=\/wp\/v2\/posts\/504\/revisions\/506"}],"wp:attachment":[{"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/irrlicht.sourceforge.io\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}