[VIDEO TUTORIAL]Compiling the Irrlicht Engine
[VIDEO TUTORIAL]Compiling the Irrlicht Engine
Hi Guys!
Well basically this is an update to the previous post:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8437
and also an update to the tutorial posted at the official site:
http://irrlicht.sourceforge.net/tut_codeblocks.html
keep it open for the copy-paste part of the video tutorial.
This also proves that most of the things in the tutorial are still actual and work fine.
I decided to split the tutorial in 2 parts.
Part I: covers a quick intro and how to import and set up Codeblocks to compile the engine. (30 mb, wmv format)
http://files.wildspad.com/afecelis/irrl ... ile_01.zip
Part II: covers picking up the dll to use it in our project; using the Codeblocks template for Irrlicht projects.(included in the same video)
I also re-uploaded the missing files from the tutorial:
http://files.wildspad.com/afecelis/irrl ... ormSDK.zip
http://files.wildspad.com/afecelis/irrl ... /DXSDK.zip
In case you don't have a full installation of the platform SDK, you'll also require the BIN folder. Get it here and uncompress it into your platform sdk folder:
http://files.wildspad.com/afecelis/irrl ... es/Bin.zip
So, hope you guys find them useful!
regards,
Alvaro
Well basically this is an update to the previous post:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8437
and also an update to the tutorial posted at the official site:
http://irrlicht.sourceforge.net/tut_codeblocks.html
keep it open for the copy-paste part of the video tutorial.
This also proves that most of the things in the tutorial are still actual and work fine.
I decided to split the tutorial in 2 parts.
Part I: covers a quick intro and how to import and set up Codeblocks to compile the engine. (30 mb, wmv format)
http://files.wildspad.com/afecelis/irrl ... ile_01.zip
Part II: covers picking up the dll to use it in our project; using the Codeblocks template for Irrlicht projects.(included in the same video)
I also re-uploaded the missing files from the tutorial:
http://files.wildspad.com/afecelis/irrl ... ormSDK.zip
http://files.wildspad.com/afecelis/irrl ... /DXSDK.zip
In case you don't have a full installation of the platform SDK, you'll also require the BIN folder. Get it here and uncompress it into your platform sdk folder:
http://files.wildspad.com/afecelis/irrl ... es/Bin.zip
So, hope you guys find them useful!
regards,
Alvaro
Last edited by afecelis on Fri Jun 22, 2007 2:11 am, edited 2 times in total.
QUICK UPDATE:
Just mirrored the latest version available of the MSVC toolkit 2003, in case you haven't found it around Grab it here:
http://files.wildspad.com/afecelis/irrl ... tSetup.exe
EDIT:
And I just found several other mirrors:
http://www.filewatcher.com/m/VCToolkitS ... 8.0.0.html
Just mirrored the latest version available of the MSVC toolkit 2003, in case you haven't found it around Grab it here:
http://files.wildspad.com/afecelis/irrl ... tSetup.exe
EDIT:
And I just found several other mirrors:
http://www.filewatcher.com/m/VCToolkitS ... 8.0.0.html
Last edited by afecelis on Sat Jun 16, 2007 8:20 pm, edited 1 time in total.
Its nice to see people maintain their projects.
I originally used this tutorial and coded with it. but now I've switched over to the newest sdk and msvc 8 because well this stuff is nearly outdated. and because I don't need directx8 I'm confused as to why it's even maintained in irrlicht.
I suppose it may come in useful for somebody at some point.. maybe.
anyways great tutorial man and video this time. very cool.
EDIT: back to using codeblocks.. not even sure what I was thinking before.
I originally used this tutorial and coded with it. but now I've switched over to the newest sdk and msvc 8 because well this stuff is nearly outdated. and because I don't need directx8 I'm confused as to why it's even maintained in irrlicht.
I suppose it may come in useful for somebody at some point.. maybe.
anyways great tutorial man and video this time. very cool.
EDIT: back to using codeblocks.. not even sure what I was thinking before.
Last edited by Midnight on Wed Jul 21, 2010 7:13 am, edited 1 time in total.
I'm glad you find it useful Midnight
Yup, I decided to update it a bit specially for newcomers. I guess it could be adapted to use the latest platform SDK and DX commenting out the DX8 lines. Still, this is what I still use for my stuff and since I mostly use Opengl I got no problems with it.
Another good chance to update it would be with MSVC8 express. The codeblocks "nightly builds" detect it as compiler so everything could be adapted to using it, maybe taking advantage of the debugger available in the express version. It would be the best way to be actual to the tools available nowadays. I´ll probably reinstall msvc express and see how it goes.
thanks again!
regards,
Alvaro
Yup, I decided to update it a bit specially for newcomers. I guess it could be adapted to use the latest platform SDK and DX commenting out the DX8 lines. Still, this is what I still use for my stuff and since I mostly use Opengl I got no problems with it.
Another good chance to update it would be with MSVC8 express. The codeblocks "nightly builds" detect it as compiler so everything could be adapted to using it, maybe taking advantage of the debugger available in the express version. It would be the best way to be actual to the tools available nowadays. I´ll probably reinstall msvc express and see how it goes.
thanks again!
regards,
Alvaro
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That's a very generous offer Wildrj, and it would also help a lot since I would be able to upload my stuff again, as well as any new tuts I create.
If possible send me a PM to discuss about it, or send me any pertinent FTP info to log in.
once more, many thanks.
Regards,
Alvaro
If possible send me a PM to discuss about it, or send me any pertinent FTP info to log in.
once more, many thanks.
Regards,
Alvaro
Last edited by afecelis on Sat Jun 16, 2007 8:22 pm, edited 1 time in total.
Ok guys, thanks to wildrj's help I was able to start uploading stuff.
To begin, here's the compressed DXSDK folder (old dx8 compatible version) which includes the "include" and "lib" folders to be able to compile the Irrlicht engine:
http://files.wildspad.com/afecelis/irrl ... /DXSDK.zip
and, the free MSVCtoolit 2003 compiler installer, grab it here:
http://files.wildspad.com/afecelis/irrl ... tSetup.exe
I'll look for the video tutorial or recapture a new one if necessary.
Little by little I'll be able to reupload all of my stuff.
once more, a million thanks Wild!
regards,
Alvaro
To begin, here's the compressed DXSDK folder (old dx8 compatible version) which includes the "include" and "lib" folders to be able to compile the Irrlicht engine:
http://files.wildspad.com/afecelis/irrl ... /DXSDK.zip
and, the free MSVCtoolit 2003 compiler installer, grab it here:
http://files.wildspad.com/afecelis/irrl ... tSetup.exe
I'll look for the video tutorial or recapture a new one if necessary.
Little by little I'll be able to reupload all of my stuff.
once more, a million thanks Wild!
regards,
Alvaro
Done! Include and lib folders only, 64mb, but compressed in a zip only 8.8mb:
http://files.wildspad.com/afecelis/irrl ... ormSDK.zip
and I found a copy of the video so now everything in this thread is back. The video will be available here (still uploading):
http://files.wildspad.com/afecelis/irrl ... ile_01.zip
I'm updating the original posts now.
http://files.wildspad.com/afecelis/irrl ... ormSDK.zip
and I found a copy of the video so now everything in this thread is back. The video will be available here (still uploading):
http://files.wildspad.com/afecelis/irrl ... ile_01.zip
I'm updating the original posts now.