My apologies if this has already been addressed (and if it has, can someone please point me in the right direction)
I'm using the CLensFlareSceneNode worked on by gammaray and others.
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original post
This scene node worked like a charm, out of the box for Irrlicht 1.4. After upgrading to 1.4.1, I discoverred my frames per second dropped to 2 or 3 while looking at the node, and back up to 80-90 frames per second looking away from it. I downgraded back to version 1.4 and the problem went away.. I got 80-90 fps while viewing the node.
The only rendering method I see in the scene node that I don't use elsewhere is drawIndexedTriangleList. Maybe that's the culprit, maybe it's not. In any case, I have to use 1.4 until this is resolved.
Thanks
[fixed]Low framerates in 1.4.1
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hybrid
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The problem is that some ATI cards use a SW fallback for NPOT textures under OpenGL 2.0. You should find a bug report somewhere down here which also has a fix for this issue, see also this patch in SVN:
http://irrlicht.svn.sourceforge.net/vie ... threv=1363
which shows the changed line.
http://irrlicht.svn.sourceforge.net/vie ... threv=1363
which shows the changed line.
Thanks!hybrid wrote:The problem is that some ATI cards use a SW fallback for NPOT textures under OpenGL 2.0. You should find a bug report somewhere down here which also has a fix for this issue, see also this patch in SVN:
http://irrlicht.svn.sourceforge.net/vie ... threv=1363
which shows the changed line.