splitscreen new stuff added!
splitscreen new stuff added!
ok guys. newest features added, and some modifications:
S toggles splitscreen
W toggles wireframe render
M toggles Maya camera
N toggles normal fps camera
new stuff!
L toggles lighting on/off
F toggles fog on/off
and finally!!! (got it to work after 3.256 tries!!!)
Esc quits the app!!!! ---many thnx to Acki!!!!!
play with it, you may get some interestin graphics like this:
get it here:
http://www.danielpatton.com/afecelis/fi ... tSep23.zip
ps. the source is the same as the last one I posted, the new stuff I added is homework!!
S toggles splitscreen
W toggles wireframe render
M toggles Maya camera
N toggles normal fps camera
new stuff!
L toggles lighting on/off
F toggles fog on/off
and finally!!! (got it to work after 3.256 tries!!!)
Esc quits the app!!!! ---many thnx to Acki!!!!!
play with it, you may get some interestin graphics like this:
get it here:
http://www.danielpatton.com/afecelis/fi ... tSep23.zip
ps. the source is the same as the last one I posted, the new stuff I added is homework!!
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lol!
thnx for the comment. and thnx for posting; after 321 views, you're the first one!
the screenshot that became SOTM is this one:
and the logo thingie is because I was learning how to add 2d images. I had never done it before so this was my first attempt to create a hud!
cheers!
ps. I added some more stuff. I made it a win32 app and not a console app, and now "P" toggles the particles on/off.
the download link is still the same.
thnx for the comment. and thnx for posting; after 321 views, you're the first one!
the screenshot that became SOTM is this one:
and the logo thingie is because I was learning how to add 2d images. I had never done it before so this was my first attempt to create a hud!
cheers!
ps. I added some more stuff. I made it a win32 app and not a console app, and now "P" toggles the particles on/off.
the download link is still the same.
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- Joined: Sat Sep 18, 2004 11:53 pm
- Location: Portland, Texas, USA
well Tech, It's very weird you're getting that performance. We solved all the performance issues in the early versions I released and people tested. After that I just played around adding stuff as I learned about the event receiver.
And your PC specs are pretty decent. It shouldn't run that slow. I tried it yesterday on a Geforce 4 MX and got 30-40 fps average.
and I think it uses more GPU than cpu... strange. I also used Win2k pro SP4 to develop it.
Did you download the latest version? We were having that framerate because of a particle mistake. But after fixing it (thnx to Puh) everyone reported a boost in fps performance.
please check which version you're downloading:
http://www.danielpatton.com/afecelis/fi ... tSep23.zip
this is the one I've been updating.
And your PC specs are pretty decent. It shouldn't run that slow. I tried it yesterday on a Geforce 4 MX and got 30-40 fps average.
and I think it uses more GPU than cpu... strange. I also used Win2k pro SP4 to develop it.
Did you download the latest version? We were having that framerate because of a particle mistake. But after fixing it (thnx to Puh) everyone reported a boost in fps performance.
please check which version you're downloading:
http://www.danielpatton.com/afecelis/fi ... tSep23.zip
this is the one I've been updating.
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- Posts: 32
- Joined: Sat Sep 18, 2004 11:53 pm
- Location: Portland, Texas, USA
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- Posts: 32
- Joined: Sat Sep 18, 2004 11:53 pm
- Location: Portland, Texas, USA
that irrlicht 2d picture for the hud. I was wondering how you are able to do that. Since we will need a hud to display stuff in are game.afecelis wrote: and the logo thingie is because I was learning how to add 2d images. I had never done it before so this was my first attempt to create a hud!
Also I checked it at the schools computer and it ran fine so it must be my computer. I well checkup on why its doing that.
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woah. Your school actually has computers that can run something.Tech^salvager wrote: Also I checked it at the schools computer and it ran fine
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
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thnx Guest.
a previous version of the source is here:
http://www.danielpatton.com/afecelis/src/SplitSep21.zip
it's got everything except loading 2d images. It should be Linux compatible, just adjust the includes according to your compiler. Don't know if the personal 3d loader will give you any problem, but try it out. Unfortunately I had a source mess in which I pasted some code from another file and saved and screwed my latest version (with 2d images), and I had no backups!!!!
so all I got now is the sep21 source as well. i'll have to add the rest of the things again.
hope it helps!!!
a previous version of the source is here:
http://www.danielpatton.com/afecelis/src/SplitSep21.zip
it's got everything except loading 2d images. It should be Linux compatible, just adjust the includes according to your compiler. Don't know if the personal 3d loader will give you any problem, but try it out. Unfortunately I had a source mess in which I pasted some code from another file and saved and screwed my latest version (with 2d images), and I had no backups!!!!
so all I got now is the sep21 source as well. i'll have to add the rest of the things again.
hope it helps!!!
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- Posts: 32
- Joined: Sat Sep 18, 2004 11:53 pm
- Location: Portland, Texas, USA