August 20, 2003 – 3:29 am
As you can see in the screenshot on the left, picking now works really good. Picking is already 100% implemented and I am currently working on collision detection and response. I hope it will be possible to go through a 3d map like in first person shooters in the next release. I updated the development page for […]
August 15, 2003 – 3:30 am
I uploaded a new shot of the week, again showing the particle system. Yesterday, I played around with stencil shadows and added the option to choose between ZFail and ZPass method, to be able to move the camera into shadow volumes without errors. This will be included in the next release of the engine.
August 12, 2003 – 3:31 am
A new game called ‘The ReShock Project‘ using the Irrlicht Engine is being created by Christian Lins. It is a Fan-Fiction game to System Shock 2. Find more information on the games website, which now is linked from our link page.
August 11, 2003 – 3:32 am
Andy Spurgeon wrote a new tutorial on how to set up Dev C++ for developing applications with the Irrlicht Engine with it. Thanx! You can find the new tutorial in the tutorial section. In addition I updated the screenshot section and the link page.
The last days I added an easy to use but very extensible particle system scene node to the engine for creating explosions, smoke, snow, fire and so on. It looks really nice (take a look at the new screenshots) and is surprisingly fast. It will be included in the next release of the engine.
And Julio Gorgé has done it again: The Unofficial DirectX 9.0 Driver for the Irrlicht Engine 0.3 is released. A big ‘thank you’ goes out to him, spain and ZSgames. The files can be downloaded from the download section. In addition, I updated the link and development page. I also want to thank all out there for sending in the […]
Focus Enterprises is creating a 3rd person rpg shooter game entitled “The Agency” and uses the Irrlicht Engine for that. More informations can be found on their website. BTW, thanx for all the reports sent in, but I could use some more. Just take a look at the previous news item. 🙂 I also updated the link […]
Back from holidays, looking at all the mail in my inbox, I see that there is a lot to do. I updated the shot of the week with a new screenshot from a program you can download here. It would help me to find a bug which occurrs with different gfx adapters, if you could start […]
Finally here it is: The 0.3 release of the Irrlicht Engine. As always, there are a lot of new features included, here are some highlights: The engine now compiles and runs on linux. Skeletal animations. It is also possible to attach items to parts of an animation, e.g. a weapon to the left hand of an character. […]
The Irrlicht Engine is now able to do skeletal animations: It plays animations from Milkshape .ms3d files, which are loaded directly: No exporter is needed like in other engines. I also did some experiments on collision detection. But I am not really sure of the final interface, so I might do the next release without […]