CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

Extended 2D graphics

I extended the engine a little bit, now it is able to do 2D graphics. Alpha blending, color key based blitting, font drawing and a lot more is possible. Mixing 2D with 3D graphics is no problem either, hence 2D can be used for example for interface drawing in 3D games. All this will be […]

Irrlicht running on Linux

The last some days I was working on the Linux port of the engine. And now its nearly complete, only some minor things like keyboard input and cursor control are missing. Everything works perfectly, you now can write your game code once, and your game will run on both Windows and Linux, without having to change […]

New shot of the week

The new shot of the week shows a scene from a 3D jump’n’run/action/adventure game created by Torsten Damberg using the Irrlicht engine. You’ll get more informations about the game from his homepage: damberg.de.

Version 0.2.5 released

As promised, version 0.2.5 is now available for download. It is a non-sdk-release without documentation, examples and media, but full source and precompiled binarys are included. Highlights of the new features are: Vertex alpha transparency material type Collision manager with picking Automatic culling Texture removing and reloading MD2 and 3DS bugfixes Dev-C++ 5 beta 8 […]

Announcing the coming of version 0.2.5

Because of some useful new already implemented features, I will upload version 0.2.5 in the next some days. Included will be all bugfixes with 3ds and md2 files, automatic aabbox based culling, the possiblity of removing textures, picking and a lot more. A shot of the collision manager currently picking an md2 model can be […]

Development speed increasing

Some small and a little bit personal news: I quit my job as programmer at JoWood Productions for being able to finish my studies of software engineering at Vienna University of Technology. This means that from now on, the development of the engine will increase speed. I also updated the author page adding some informations about myself for […]

New project using the Irrlicht Engine

There is a new project using the Irrlicht Engine, it is called “The 4th sign”. The project has got a homepage at the4th0.tripod.com, and the first screenshot of the project looks this good, so I uploaded it as the new shot of the week. I also added a link the the homepage in the link section.

Website update

I changed the design of the homepage, I hope it looks a little bit more structured now. I also uploaded a bigger Irrlicht Engine logo into the link section, which looks like the one at the top of the website.

Techdemo download

As desired by some users, I uploaded a standalone techdemo. It can be downloaded from the download section.

New SotW

Charles Morton is currently working on a terrain scene node for the Irrlicht Engine. He sent in this shot of his terrain prototype in action, and it really looks nice. So it has become our new shot of the week.