November 11, 2004 – 2:33 am
Some links to new Irrlicht related projects: Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform. 3D CakeWalk – a game development kit built around the Irrlicht engine. Discuss in the forum. ProjectPSI is a project which aims to create a framework for a […]
mm765 and erSitzt created Irrlicht NX, a version of the irrlicht engine with added patches and cvs support. This project looks promising, they are running their own cvs server and they’ve got a forum and a wiki. In addition, there is also an up-to-date API documentation available. I would recommend to use and support this great […]
Time to add some new links to this page: Jirr, the java port of the Irrlicht Engine created by Stefan Dingfelder can be found at jirr.sourceforge.net. There are already some interesting files available for download. For those who didn’t know yet: There is an Irrlicht IRC Channel available. The server is irc.freenode.net, the channel is #irrlicht. If you need […]
Robomaniac launched the second Irrlicht Development Contest. The goal is to create the best looking tech demo. The demo must be themed around summer relaxation 2004: what your doing, what you want to do, or anything summer related. All entries must be submitted by June 30. And there are prices to win: For example 1 […]
The development of the .NET port of Irrlicht is making progress, and it is already possible to use the most important parts of the engine, I already posted a screenshot. But there is going on more: Stefan Dingfelder is currently working on a Java port of Irrlicht, and it really looks promising: He already got the techdemo […]
If you are new to Irrlicht, there is a very objective article available on freshmeat.net, giving a short overview about the engine. It was written by Ian Gowen and also comments my rusty english, which I commented in return. 😉 There are several new projects using the Irrlicht Engine. I added links to all homepages of them […]
Game Maker is a freeware tool for making it easy to create games. It seems to target at non-programmers, but I think this tool is also useful for quick prototyping. Xception now created a plugin .DLL for GameMaker, which makes it possible to use the Irrlicht Engine in this tool and to create 3d games with it. […]
Thomas Suter updated his Irrlicht Engine ODE tutorial to make it work with the new engine version. The irrlicht.sf.net copy of this tutorial is now updated too. Also, there is a completely new external tutorial available: Mercior wrote one, showing how to use Irrlicht with a new physics engine named ‘newton game dynamics’. This means the […]
Too late as the tradition demands, I uploaded now the documentation files of Irrlicht 0.6. Happy browsing. 🙂 I also uploaded a new image of the month. It shows a scene of a game made with Irrlicht. It is called ‘T’Quai The Dragon Slayer’. Some informations about the game can be found here and in the forum.
January 31, 2004 – 2:54 am
I am constantly getting more emails. Besides about 150 spam mails, there are also 5-10 mails from Irrlicht Engine users every day. I am using some very agressive configured spam scanners to get rid of the spam, and in this way some of real mails might get lost. I am trying to answer each mail […]