Charles Morton is currently working on a terrain scene node for the Irrlicht Engine. He sent in this shot of his terrain prototype in action, and it really looks nice. So it has become our new shot of the week.
A new material type is implemented: EMT_SPHERE_MAP, already working in both Direct3D and OpenGL drivers. Just set the material type of anything in the engine to this one, and it will reflect its environment using asphere map. Looks really cool. Take a look at the screenshots. Can’t wait for release 0.2. 😉 Another good news: The first […]