Reflections, projects using Irrlicht – Irrlicht Engine - A free open source 3D engine

Reflections, projects using Irrlicht

A new material type is implemented: EMT_SPHERE_MAP, already working in both Direct3D and OpenGL drivers. Just set the material type of anything in the engine to this one, and it will reflect its environment using asphere map. Looks really cool. Take a look at the screenshots. Can’t wait for release 0.2. 😉

Another good news: The first projects using the Irrlicht Engine are awakening. Torsten Damberg sent a screen shot showing his iso level loader made with the Irrlicht Engine, which has now become the first external shot of the week. Torsten also has a homepage at www.damberg.de, where you can take a look at the progress of his project.