Because of the outstanding linux port and some user requests, I’ve refactored the whole code of the engine and made it compatible to the g++ 3.2.0 and the last two microsoft compilers which come with VC++ 6.0 and VC++.NET. This means that in version 0.2, you will not be only able to develop applications using the […]
After some hard work, finally the first version of the Irrlicht Engine has been released: Version 0.1. The SDK is waiting in the download section for you to get it. In the package is included: A cool tech demo (screenshots available in the screenshot section), compiled tutorials which can also be read online, the complete source of the […]
February 28, 2003 – 4:05 am
The first release of the Irrlicht Engine SDK is on its way. The release will be in the next two or three weeks. To show you the progress of the development, I’ve made a detailed TODO list at the development site. As you can see, dynamic light is 100% implemented now. Also, I contacted Brian Collins and […]
February 28, 2003 – 4:04 am
Because the first version of the Irrlicht Engine SDK is nearly complete, I am already able to upload the API documentation. Doxygen is used for generating the documentation and it is really a great tool. From now on the latest version will always be accessable from the Documentation->API link menu item on the left side. Also, I […]
February 19, 2003 – 4:05 am
The Irrlicht Engine has gone open source! It will now be available under the zlib/libpng license. The first release (0.1) will soon be available. Also, the Irrlicht Engine is now hosted by SourceForge.Net: Thanx for hosting us!
November 21, 2002 – 4:06 am
There are some new screenshots online. They show some scenes of directly loaded Quake 3D levels. Look at the screenshots section.
September 30, 2002 – 4:07 am
The first screenshots of the engine are online. Look at them at the screenshots section.
September 25, 2002 – 4:07 am
A year ago, I made a demo of the Irrlicht Engine for checking out the speed of the Direct3D8 driver. It was posted as IotD at flipcode. The demo showed some nice particle effects, the bsp tree in action, and the first steps with the character animation system. The demo is old and ugly, but the […]
September 22, 2002 – 4:08 am
Finally I’ve made it and created an official Irrlicht Engine homepage. It’s empty, but soon we will fill the site with lots of content.