Because the first version of the Irrlicht Engine SDK is nearly complete, I am already able to upload the API documentation. Doxygen is used for generating the documentation and it is really a great tool. From now on the latest version will always be accessable from the Documentation->API link menu item on the left side. Also, I am really happy to say that Michael Cook and Jakab Marton, two great Quake3™ Leveldesigners, gave me permission to use their maps for screenshots and demos of the engine. And last but not least: Because I received so much emails with the same questions, I upated the FAQ section. |