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Category Archives: News

This is a collection of Irrlicht-related news articles. Subscribe to this feed for periodic news updates about the Irrlicht Engine.

Monthly Screenshot Contest – August and September 2009

Here are the winners of the Screenshot of the Month contest for August and September 2009: Silencer-WTW with YASS in August and Mel with KaoS in HDR in September. Congratulations. You can find the screenshot and all other contestants in the forum and the gallery.

Irrlicht 1.5.1 Released!

We are happy to announce that we just released Irrlicht version 1.5.1. This version contains a lot of bugfixes and corrections, but also some new features: Support for Range Fog in OpenGL Improved X11 support Better .x, STL and Collada file loading 32bit indices for large meshes Terrain rendering using hw buffers A lot of […]

Monthly Contest and Interesting Code Snippet

We have more winners of our Screenshot of the Month contest. This time for June and July 2009. The winners are godfather86 with Heaven City in June and wing64 with gothic in July. Both of you made an awesome job, and wing64 seems to already have a fixed place in the top three each month! […]

More Winners

Okay, this took longer than anticipated. But here are some more winners. First those of the Screenshot of the Month contest for April and May 2009. These are three in total, because the voting in May resulted in two winners for that month: wing64 with God Tower in April and wing64 with Middle East and […]

Current and Upcoming Winners

With some delay we can proudly announce the first winner of the Screenshot of the Month contest for March 2009. It’s Suvi with Gekkeiju Online. You can find the screenshot and all other contestants in the forum thread. I’ll update the gallery next. Another important thing. The SourceForge Community Awards 2009 are nominating again. Please […]

Update from Google Summer of Code

Update from Google: We didn’t make it into this year’s Google Summer of Code. What a pity. Let’s hope for next year 🙂

Irrlicht applied for Google Summer of Code

This year, Irrlicht applied for participation in Google Summer of Code(tm). In case we are elected by Google, we will host some Irrlicht related development projects, e.g. those listed on our Ideas list. Students who want to work on one of those projects have to apply as well, starting on March 23rd until April 3rd […]

Irrlicht in Motion Competition winners

The winners of the Irrlicht In Motion competition are found. randommesh: Flocking boids omaremad: Coin jump strong99: The Island blindside: Against the tide fmx: Miku in Motion zillion42: irrSolarSystem Ion Dune: WarEngine RTS night_hawk: Power Pong 3dmodelerman: Demo eye776: Platform CONGRATULATIONS! Thanks to all participants! It was really much fun to play around with your […]

Irrlicht 1.5 Released!

We are happy to announce that we just released Irrlicht version 1.5. This version contains a lot of new features, here are some few highlights: Vertex Buffer Objects, i.e. storing meshes on the GPU Joystick support on all platforms Added support for collada 1.4 and LWO files 32bit indices for large meshes Added an .obj […]

Irrlicht 1.4.2 for Mac OS now available

The MacOSX package for Irrlicht 1.4.2 is now available for download as well. Happy downloading.